Through the course of this adventure, you'll travel back and forth through time, collect items for your inventory and use them to bypass obstacles.
#Play the silent age free windows
The building you're in is crumbling, trees have grown through broken windows and skeletons lie on the floor.
#Play the silent age free portable
All in all, since it was only about 2 minutes or so of gametime combined I didn't fully enjoy, I'd say it's a solid 9/10.When you tap on the portable time machine you're zapped 40 years in the future, where the world is in ruins. Sometimes it's best to leave the rest up to the imagination of the player, and I think this would have left the end wrapped up enough to feel 'finished' to people who just want an end to their stories, but still open-ended enough for those who enjoy doing so to speculate to their hearts' content as to what happened next. The one other complaint I have is that the ending felt both anticlimactic and rushed - I feel like it would have been much better just to have ended it at the point where Joe woke up in the hospital, and just had someone explain what he was, and maybe just have one shot of him on the subway - presumably leaving the hospital and heading into the world. I couldn't find any way to replay the dialogue which meant I had to hope I hadn't missed anything - but as I was enjoying the story, even if it wasn't *vital*, I was still frustrated and annoyed when it happened because it was a bit of world building I'd missed. I did have a slight annoyance - clicking through the text, I would accidentally skip over dialogue sometimes if the dialogue was one word and I clicked too fast. I was very happy with the movement - it's very simple point and click, and unlike (it seems like) a lot of games I've tried lately, it doesn't force a slowed speed on you to stretch out the gameplay (which more often than not succeeds in making the game feel tedious and annoying, NOT "longer and worth more money" as I'm assuming is the hoped for goal of the people doing that?) Double clicking made you run faster. Graphics were nice and helped demonstrate how having an interesting story can absolutely make up for a lack of 'fancy' in the graphics department - not that the graphics weren't good, in fact they were bright and pretty and I liked the contrast between past and future - but they were definitely of a simplified style, including for example faceless characters - but even so I grew attached to the protagonist, and got very good ideas of the personalities of all the others, just based on the story (oh, and the excellent voice acting! I really liked everyone's voices.) Sound was also good, very atmospheric and I never noticed it repeating, which is great as it means it never grated on my nerves but was actively helping enhance the story while I puzzled through it. He was a little slow but always did his best to do what he thought and hoped was right.
No trying six different items with 10 different objects in each of 5 different rooms - therefore much less immersion breaking when I'd get stuck from time to time! I also quite liked Joe as a main character. I also really appreciated that it was very spartan with the inventory: you'd find an object, and pretty much all the time, as soon as you used it for something, it was gone. I'm not terribly good at puzzle games so there were a couple times where I finally had to give up and go look up what I needed to do - but honestly for me, that's actually pretty good! So I enjoyed a game where if I looked around and thought about it enough, I could figure out what to do with what without needing help. I picked this up mostly at random during the most recent Steam sale and I quite enjoyed it. This review contains spoilers, click expand to view.